![]() ![]() One being the list of Tier 2 Class options that the inhabitant can choose from. This means that while an inhabitant could theoretically keep advancing Tier 1 classes as much as they want, the difficulty of the trial increases each subsequent time it is taken.Ĭompleting a Tier 1 Trial generally gives two awards. After taking and passing the first Class Advancement Trial, the difficulty of that trial is added to the next Class Advancement Trial on top of the base difficulty. The Advancement Trial for turning a Tier 1 class into a Tier 2 class has compounded difficulty. It often involves using the skills and abilities associated with the class to overcome specific challenges, thus showing mastery of the class itself. The second challenge is geared more specifically towards the class taking the Trial. Rogue-like classes may have to sneak past enemies, disarm traps, or perform similar feats. Mages locate and fight a magical creature while dealing with magical traps. Martial classes may have to hunt, fight, and kill a strong martial enemy. The first is a general challenge created specifically for the type of class being advanced. The Class Advancement Trial for Tier 1 classes involves two challenges for the inhabitant. Reaching level 25 with two Tier 2 classes will unlock the quest for an advancement into a Tier 3 class. This Trial is known to be incredibly dangerous and most people spend years preparing for it, but the rewards more than often make up for it. Upon reaching level 25 with a Tier 1 class, an inhabitant will receive a quest to advance that class at a System designated location. Some Tier 2 classes have modifiers indicating their strength. Some classes are related to each other and have different levels of rarity and strength. It is not known if these requirements are the only way to get those Classes or if these options can be unlocked through other means. The requirements for Tier 2 Classes aren't known until displayed upon completing a Class Advancement Trial. It is currently believed that Skills, Spells, Titles, and Race play a part in gaining a Class, but nothing is confirmed. The requirements for acquiring the access to a certain class are unknown. ![]() The number of available Classes one individual can have is unknown. The inhabitant can still change classes, but the base class of any Tier 2 Class acquired is no longer available and the Tier 2 Class can not be changed to other variants that may have been available upon completing a Class Advancement Trial. Once a Class is advanced to Tier 2 it is permanently locked. When a Class is elevated to Tier 2 all the benefits of its base Class are retained. Skills and unlocked Attributes are retained even if a Class if not used for Primary or Sub-Classes.Īll Classes that an inhabitant can change to are Tier 1. Upon acquiring a Tier 2 Class for the first time, an inhabitant gains an additional Primary Class slot, and with that 2 more Sub-Class slots. The number of Sub-Classes an inhabitant can have is twice as many as the number of Primary Classes they can have. Sub-Classes get 10% of the static Attribute increases of all the levels of the Class and occasionally additional minor benefits. Primary Classes get all the benefits of all the levels of the class. Sometimes a Class will give bonuses to these new Attributes, these bonuses don't kick in until the attribute is unlocked.Ĭlasses can be equipped as a Primary or Sub-Class. As with the Skill Store, if the inhabitant already has the Attribute then they won't receive anything. Along with the Skill Store the inhabitant also gets a new Attribute. If a Skill is already possessed by the inhabitant then it will not be available for purchase. Skills from a Tier 1 class cost 10 points, while Skills from a Tier 2 class cost 100 points. Upon reaching level 10 all classes provide a Skill Store with up to three Skills available for purchase with Skill Points. Most, if not all, Classes provide static Attribute increases each level, but rarely do Classes provide Attribute and Skill points every level. All classes provide some benefit upon leveling up, generally in the form of static Attribute increases, Attribute Points, and Skill Points. ![]() All classes are grouped into tiers, 3 of which are confirmed, whith the third being almost legendary. ![]()
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